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FIRST Robotics

"The mission of FIRST is to inspire young people to be science and technology leaders, by engaging them in exciting Mentor-based programs that build science, engineering, and technology skills, that inspire innovation, and that foster well-rounded life capabilities including self-confidence, communication, and leadership."

FIRST Robotics

Current Game

2020
In INFINITE RECHARGESM, two alliances work to protect FIRST City from approaching asteroids caused by a distant space skirmish. Each Alliance, along with their trusty droids, race to collect and score Power Cells in order to energize their Shield Generator for maximum protection. To activate stages of the Shield Generator, droids manipulate their Control Panels after scoring a specific number of Power Cells. Near the end of the match, droids race to their Rendezvous Point to get their Shield Generator operational in order to protect the city!

Previous Games

2019
In DESTINATION: DEEP SPACE, Presented by The Boeing Company, we join two competing alliances collecting samples on planet Primus. Unpredictable terrain and weather patterns make remote robot operation essential to their mission on the planet. With only 2:30 until liftoff, the alliances must gather as many cargo pods as possible and prepare their spaceships before the next sandstorm arrives.
2018
FIRST POWER UP finds FIRST Robotics Competition teams trapped in an 8-bit video game. Each three-team alliance has three ways to help defeat the boss: Tipping the scale or the alliance’s switch in their favor to earn points, exchanging power cubes for power ups (force, boost, and levitate) to gain a temporary advantage during the match, and climbing the scale tower to face the boss. The alliance with the highest score at the end of the match, which includes autonomous and teleoperated periods, defeats the boss and wins the game.
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2017
"FIRST STEAMWORKS, the 2017 FIRST Robotics Competition game, invites two adventurers clubs, in an era where steam power reigns, to prepare their airships for a long distance race. Each three-team alliance prepares in three ways: (1) Build steam pressure. Robots collect fuel (balls) and score it in their boiler via high and low efficiency goals. Boilers turn fuel into steam pressure which is stored in the steam tank on their airship, but it takes more fuel in the low efficiency goal to build steam than the high efficiency goal. (2) Start rotors. Robots deliver gears to pilots on their airship for installation. Once the gear train is complete, they turn the crank to start the rotor. (3) Prepare for flight. Robots must latch on to their airship before launch (the end of the match) by ascending their ropes to signal that they're ready for takeoff."
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2016
​"FIRST STRONGHOLD is a medieval tower defender game in which two (2) ALLIANCES of three (3) Teams each select DEFENSES to fortify their OUTER WORKS before competing simultaneously to score points while BREACHING the opponents OUTER WORKS and CAPTURING the opponents TOWER. "
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2015 
​"RECYCLE RUSH is a recycling-themed game played by two Alliances of three robots each. Robots score points by stacking totes on scoring platforms, capping those stacks with recycling containers, and properly disposing of pool noodles, representing litter. In keeping with the recycling theme of the game, all game pieces used are reusable or recyclable by teams in their home locations or by FIRST at the end of the season."
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2014
​"AERIAL ASSIST is played by two competing Alliances of three robots each on a flat 25 x 54 foot field, straddled by a truss suspended just over five feet above the floor. The objective is to score as many balls in goals as possible during a two (2)-minute and 30-second match. The more Alliances score their ball in their goals, and the more they work together to do it, the more points their Alliance receives."
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2013
​"ULTIMATE ASCENT is played by two competing alliances on a flat, 27 x 54 ft field. Each alliance consists of three robots. They compete to score as many discs into their goals as they can during a two (2)-minute and fifteen (15)-second match. The higher the goal in which the disc is scored, the more points the alliance receives. The match begins with a fifteen (15)-second Autonomous Period in which robots operate independently of driver inputs. Discs scored during this period are worth extra points. For the remainder of the match, drivers control robots and try to maximize their alliance score by scoring as many goals as possible. The match ends with robots attempting to climb on pyramids located near the middle of the field. The robot earns points based on how high it climbs"
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​2012
​"Rebound Rumble is played by two competing alliances on a flat, 27 x 54 ft field. Each alliance consists of three robots. They compete to score as many basketballs into their hoops as they can during a 2 minute and 15 second match. The higher the hoop in which the basketball is scored, the more points the alliance receives. The match begins with a 15-second Hybrid Period in which robots operate independently of driver inputs. During this Hybrid Period, one robot on each alliance may be controlled using a Microsoft Kinect. Baskets scored during this period are worth extra points. For the remainder of the match, drivers control robots and try to maximize their alliance score by scoring as many baskets as possible. The match ends with robots attempting to balance on bridges located at the middle of the field. In Qualification Matches, a robot from each alliance will also try to balance on the white CoopertitionTM bridge to score additional ranking points for each alliance. "
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  • ABOUT TEAM 904
    • Handbook
    • History >
      • Mentors Emeriti
      • Alumni
    • Awards
  • Events
    • Calendar
    • Kick Off
  • Community
    • FIRST
    • Sponsors
    • Mentors
    • Outreach
  • Gallery
  • Contact